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Tables and matches

New game on the online pane asks for the pace, your deck where the game has decks, and who may join:

  • Anyone: an open table, listed for all players of the game.
  • Someone you give its code to: a private table. Its code is eight characters in two groups, like K7QF-2MXR, shown with a Copy button; it reads the same in any case and with or without the dash, and never uses the letters and digits that look alike.

The table waits until every seat is filled and ready; the last player to say ready starts the game. Once a game has started its code finds nothing.

An open table is joined from the list. A private one by its code, under Have a code?. Decks are checked when you sit down, by the game’s own rules for its format.

Find a match queues you for the game and pace you choose, ranked or casual. You are paired with whoever has waited longest for the same; the wait lasts fifteen minutes at most, you can cancel it, and it counts as one of your games while it lasts. Seats are in a random order.

Ranked games are made only by matchmaking, and only at paces with a clock. Each game has its own rating, shown with your results in the online pane. A ranked turn-based game is lost at the first time-out.

A table made with spectators allowed can be watched by anyone with its link, signed in or not, up to twenty at a time. Spectators see the table as the players do, without either hand, and cannot chat.

Close the app and come back: your games are in the list and Play rejoins them. In a live game your clock keeps running while you are away. The service forfeits a seat that stops answering at the pace’s rules, so a game is never stuck waiting on a player who has gone.